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Creativity-Based Learning versus Game-Based Learning
Volgograd State Technical University, Russia, , .
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
University of Macedonia, Greece, , .
Glamorgan University, Wales, , .
2015 (English)In: Creativity in Intelligent Technologies and Data Science, Springer , 2015Conference paper (Refereed)
Abstract [en]

One of the most challenging trends in modern education is creativitybased learning. Creativity in learning has been recognized, during the last part of the 20th century and early 21st, to be increasingly significant as a skill to be covered in the formal education. Digital game-based learning appears to deliver the most effective way of providing creativity in digital learning environments. The paper considers a modern approach of using digital game-based technologies for creative teaching and learning. Firstly, the meaning of “digital learning environment” and its relation with creative digital learning is discussed. Then, several applications of using game-based learning techniques for improving creative digital learning are presented. Practical solutions for problems of creative learning and creative teaching are shown. Each case-study is followed by explanation of techniques which could be used for the development of digital learning environments implementing creativity-based learning principles.

Place, publisher, year, edition, pages
Springer , 2015.
Keyword [en]
Creativity-based learning, game-based learning, creativity-based learning principles, creative learning environments, learning games
National Category
Information Systems
Research subject
Computer and Systems Sciences
URN: urn:nbn:se:su:diva-122801DOI: 10.1007/978-3-319-23766-4ISBN: 978-3-319-23766-4OAI: diva2:868647
Available from: 2015-11-11 Created: 2015-11-10 Last updated: 2015-11-11

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ReferencesLink to record
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