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Top Versus Bottom: game Evaluation from an Expert or Player Perspective
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2015 (English)In: Foundations of digital games, Foundations of Digital Games , 2015Conference paper (Refereed)Text
Abstract [en]

In recent years, many video game researchers have developed domain specific heuristics for video games. Heuristic evaluation is a common way to measure software usability, both during development and to assess existing systems. Video games are very different from productivity software in terms of purpose, design and execution, and thus require specially developed heuristics. Heuristics developed for video games can however only guide the game developers, and are in themselves no guarantee of a positive game experience. The questions examined in this paper concern the extent to which heuristics developed by experts can address the issues that the end users – the players – experience. Furthermore, we examine what kinds of design issues are most frequent, and whether these issues are reflected in online user comments. The results show that users focus their criticism on narrative, game graphics and sound rather than the issues that the heuristics involved in this study were designed to counter.

Place, publisher, year, edition, pages
Foundations of Digital Games , 2015.
Keyword [en]
Games, Experience, Heuristics, Evaluation, User comments
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
URN: urn:nbn:se:su:diva-124024OAI: diva2:881241
Foundations of digital games, Pacific Grove, CA, 22nd - 25 th of June, 2015
Available from: 2015-12-10 Created: 2015-12-10 Last updated: 2015-12-28Bibliographically approved

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Strååt, BjörnVerhagen, Harko
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