A typology of non-player characters
2016 (English)Manuscript (preprint) (Other academic)
Non-player characters (NPCs) critically impact the experience of the game, and must help uphold the player's feeling of immersion. To avoid negatively impacting the player's sense of immersion, the NPCs must be designed in ways that are in line with the player's expectation on the game, and must fulfill the interaction conventions of games. In this article, we present a typology that provide descriptions of the various types of NPCs found in games, and their design features. This typology was created based on previous work by Bartle (2004) and Warpefelt and Verhagen (2015), which was verified and expanded on using an online survey. The end product can be used to describe NPCs and their design features, primarily for analytical purposes but possibly also as a basis for procedural content generation.
Place, publisher, year, edition, pages
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-128077OAI: oai:DiVA.org:su-128077DiVA: diva2:912614
First Joint International Conference of DiGRA and FDG