Spatiotemporal Modeling of a Pervasive Game
2016 (English)Conference paper (Refereed)
Given technology-sustained pervasive games that maintain a virtual spatiotemporal model of the physical world, the implementation must contend with the various representations of space and time. An integrated conceptual model is lacking in the domain of Pervasive Games. Because Geographical Information Systems and Pervasive Games both make use of the Earth’s geography, their problem domains overlap i.e., research found in Geographical Information Systems can be exapted to Pervasive Games. To evaluate, the model is applied to the pervasive game, called Codename: Heroes, as case study. Having an integrated conceptual model, opens up an avenue for the design of the logical and physical model.
Place, publisher, year, edition, pages
Research subject Computer and Systems Sciences
IdentifiersURN: urn:nbn:se:su:diva-129149OAI: oai:DiVA.org:su-129149DiVA: diva2:920087
VS-GAMES 2016, 7-9 September, 2016, Barcelona, Spain