Genre pedagogy for digital learning environments: Design patterns for dialogues about texts
2016 (English)In: Proceedings of the 5th International Conference on Designs for Learning / [ed] Anne-Mette Nortvig, Birgitte Holm Sørensen, Morten Misfeldt, Rikke Ørngreen, Benjamin Allsopp, Birgitte Henningsen, Heidi Hautopp, Aalborg: Aalborg Universitetsforlag , 2016, 79-97 p.Conference paper (Refereed)Text
The design of digital learning environments is not a neutral enterprise. The design tells about the designers’ and developers’ view of a learning activity. The main idea in this paper is to map knowledge about genre pedagogy in practice, in prospect of new applications of technology in future teaching practices. The research questions were: How is genre pedagogy implemented in traditional classrooms? How could digital learning environments be designed in order to take advantage of how genre pedagogy is implemented in traditional classrooms? The point of departure for our study is an analysis of three existing case studies of use of genre pedagogy in the classroom. The analysis indicated that genre pedagogy was adapted to the students differing writing experience. Moreover, the different stages of the method could be implemented at various times during the process and they could also be present in varying degrees. On the basis of these results, we argue for certain ways to design digital learning environments based on genre pedagogy. We use design patterns as means for making our design suggestions concrete, and available for communication and development.
Place, publisher, year, edition, pages
Aalborg: Aalborg Universitetsforlag , 2016. 79-97 p.
writing, genre pedagogy, design patterns
Research subject Information Society
IdentifiersURN: urn:nbn:se:su:diva-131363ISBN: 978-87-7112-569-6OAI: oai:DiVA.org:su-131363DiVA: diva2:938091
Designs for Learning, Copenhagen, Denmark, 17-20 May, 2016