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Does Game Quality Reflect Heuristic Evaluation? Heuristic Evaluation of Games in Different Quality Strata
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2014 (English)In: International Journal of Gaming and Computer-Mediated Simulations, ISSN 1942-3888, E-ISSN 1942-3896, Vol. 6, no 4, 4Article in journal (Refereed) Published
Abstract [en]

Usability evaluation tools in the form of heuristic lists can be very helpful in software development. In the field of video game design, researchers are continuously developing new heuristic tools aimed specifically at video game productions. However, through previous studies, the authors have found that even though these tools are frequent and common, design issues regularly appear in video games. This study examines whether video game heuristics are able to capture and evaluate softer values of video game interaction, based on the challenges, flow and immersion of gameplay. By conducting a heuristic evaluation on low scoring and high scoring games the authors manage to show which kind of design issues are most frequent in both high and low scoring games. As a further result of the study, two new heuristics are presented.

Place, publisher, year, edition, pages
2014. Vol. 6, no 4, 4
Keyword [en]
Evaluation Method, Game Design, Heuristics, Video Game Interaction
National Category
Information Systems
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-132864DOI: 10.4018/ijgcms.2014100104OAI: oai:DiVA.org:su-132864DiVA: diva2:955422
Available from: 2016-08-25 Created: 2016-08-25 Last updated: 2017-10-20Bibliographically approved
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Strååt, Björn
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