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  • 1.
    Jonsson, Martin
    et al.
    Södertörn University, School of Communication, Technology and Design, Huddinge, Sweden.
    Tholander, Jakob
    Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden (sic).
    Fernaeus, Ylva
    Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden (sic).
    Setting the stage – Embodied and spatial dimensions in emerging programming practices2009In: Interacting with computers, ISSN 0953-5438, E-ISSN 1873-7951, Vol. 21, no 1-2, p. 117-124Article in journal (Refereed)
    Abstract [en]

    In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed.

  • 2. Li, Andol X.
    et al.
    Lou, Xiaolong
    Hansen, Preben
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Peng, Ren
    Improving the User Engagement in Large Display Using Distance-Driven Adaptive Interface2016In: Interacting with computers, ISSN 0953-5438, E-ISSN 1873-7951, Vol. 28, no 4, p. 462-478Article in journal (Refereed)
    Abstract [en]

    Current large display-based user interfaces are mainly derived from normal-sized desktop screens and the extra-large size causes difficulties in information navigation and perception. Therefore, user engagement in large display-based information interaction is relatively low. In order to address the user engagement issue, in this paper we propose the distance-driven adaptive interface, which specialises in performing navigation tasks within large displays. We conducted an initial exploratory study with 30 participants to examine how the distance correlated with interaction performances in large displays. Given the findings we conducted an experimental study with an additional 31 participants to further investigate how the distance-driven interface satisfies users' distance requirements and improves user engagement within six dimensions. The results show that the distance-driven interface offered a statistically significant user engagement improvement in terms of novelty, felt involvement, focused attention and endurability. Importantly, linear correlations between the distance, interaction efficiency and accuracy were identified-in that efficiency increased and accuracy decreased with increasing distance.

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