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  • 1.
    Aspling, Fredrik
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Plant-computer interaction, beauty and dissemination2016In: Proceedings of the Third International Conference on Animal-Computer Interaction, Association for Computing Machinery (ACM), 2016, article id 5Conference paper (Refereed)
    Abstract [en]

    We inquire into ways of understanding plant interaction through a triangulation of four approaches: a multispecies ethnography of people's ordinary practices and doings in relation to sakura trees during their short blossoming season; readings of theoretical works on human-plant relations and plants' urge to spread; a systematic review of how plants are involved in computing and computer systems; and finally a review study on how cherry blossoms are used in design and architecture. We bring these together and propose to discuss the involvement of florae in computer systems and design items through the lens of understanding plant interaction as temporally extended dissemination and agency to spread. The design intent within Animal-Computer Interaction (ACI) has been to develop systems where non-human species are seen as "users". If such an approach is applied to plants, then we need to frame research in a direction that aims to give us an understanding of what these sorts of users are doing. Since the most successful forms of dissemination are hedonic, we argue that researchers should focus more specifically on system design that supports aesthetic interaction, rather than supporting abstract contemplation, as has been common within Human-Computer Interaction (HCI).

  • 2.
    Brown, Barry
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Lampinen, Airi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    McMillan, Donald
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Rostami, Asreen
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    The IKEA Catalogue: Design fiction in academic and industrial collaborations2016In: Proceedings of the 19th International Conference on Supporting Group Work, Association for Computing Machinery (ACM), 2016, p. 335-344Conference paper (Refereed)
    Abstract [en]

    This paper is an introduction to the “Future IKEA Catalogue”, enclosed here as an example of a design fiction produced from a long standing industrial-academic collaboration. We introduce the catalogue here by discussing some of our experiences using design fictionwith companies and public sector bodies, giving some background to the catalogue and the collaboration which produced it.

  • 3.
    Juhlin, Oskar
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Zhang, Yanqing
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Andersson, Anders
    Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches2016In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Association for Computing Machinery (ACM), 2016, article id 49Conference paper (Refereed)
    Abstract [en]

    With the advent of wearable devices equipped with publicly visible screens, we argue for the need to apply fashion thinking in designing their visual expression. The screen provides endless variations of visual expression, beyond traditional clothing. The topic motivates us to investigate the potential of assembling “fashion thinking” with services generation, to create new forms of use that wearers will adore, as they do with clothes. Disregarding fashion thinking in wearable design might lead to user dissatisfaction and missed opportunities. In an explorative design study we triangulate three methods i.e. a small study on the use of smart watches in dressing practices; an invention and design of a service called “Watch for Figuracy”, with a watch face contextually dependent on the wearer’s dressed ensemble, and finally an initial user feedback study. Altogether they indicate the potential of fashion wearable hybrids and shortcomings in utilizing color theory for matching the watch face to the outfit.

  • 4.
    Mughal Mudassar, Ahmed
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juxtaposing mobile webcasting and ambient video for home décor2014In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, New York: Association for Computing Machinery (ACM), 2014, p. 151-159Conference paper (Refereed)
    Abstract [en]

    In order to invent and investigate new approaches for the use of enjoying live video, we suggest a combination of emerging mobile webcasting with artistic ambient video, which would enable a form of user generated broadcasts from individually selected cherished places for home decoration. Drawing on the approach of Research through Design we present a study of people who have occasional access to highly appreciated geographical locations, a design instantiation and prototype called LiveNature, as well as a system implementation. We present the result of a technical evaluation, which was conducted during two weeks of deployment. It shows that mobile webcasting provide continuous and stable streams of such a quality that it can be presented for home decoration, and that the video can be combined with real time sensor data to generate aesthetically interesting hybrid media. We also learned that the use of mobile webcasting for home decoration raises new challenges in order to provide unobtrusive and glance based interaction.

  • 5.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Crafting Movement: Moving Image Collections for Interaction Design2018Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis conceptualises, investigates, and reflects on the moving image design space in Human-Computer Interaction (HCI). Motivated by the increasing number of videos, films, and animations produced in the field, the thesis recognizes moving image making as a designerly way of inquiry across research and practice, and argues for the importance of moving image as a research topic in interaction design. 

    The first contribution of this thesis is the conceptualization of the moving image design space. The growing body of moving images, varying in forms and purposes, can be held together to establish a foundation of knowledge that informs and generates new research and practice. We identify four collections of existing works and their different roles, namely moving image as design technique, design element, design exhibit, and design promotion. The second contribution is the manifestation of moving image making through concrete design studies. These exemplars empirically demonstrate how they investigate, enrich, and challenge the four established collections, and ultimately expand the moving image design space. 

    These contributions not only provide new knowledge on moving images for better understanding their various roles in interaction design and making works that respond to emerging design opportunities, but also foreground the discussion on the mediation aspect of moving image in HCI.

  • 6.
    Wang, Jinyi
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Exploring the Alternative Means to Communicate Interaction Design Research2014In: DIS Companion '14 - Proceedings of the 2014 companion publication on Designing interactive systems, New York: ACM Digital Library, 2014, p. 157-162Conference paper (Other academic)
    Abstract [en]

    This paper describes the author's doctoral study that intends to explore alternative means to communicate interactions design research with focus on the communication of hybrid interactions. This exploration is realized by proposing and validating different approaches in various design cases. The processes and outcomes contribute to the ongoing discussion in the interaction design community on bridging the gap between research and design, in particular, in designing hybrid interactive systems.

  • 7.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Hughes, Nathan
    Object2016Conference paper (Other academic)
  • 8.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Fashion, Fiction, Function: Mediating Wearable Design Through Fashion Film2017In: NORDES 2017: DESIGN+POWER, 2017Conference paper (Refereed)
  • 9.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Fashionizing Wearable Experiences through Fashion FilmManuscript (preprint) (Other academic)
  • 10.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Banka Johnson, Eva-Carin
    Previsualization with Computer Animation (Previs): Communicating Research to Interaction Design Practice2014In: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, Association for Computing Machinery (ACM), 2014, p. 11-20Conference paper (Refereed)
    Abstract [en]

    In recent years there has been growing concern about a gap between HCI research and industrial practitioners. We review methods proposed in HCI for enhancing communication between researchers and designers, and propose previsualization animation, borrowed from the movie industry, as an additional means to support this communication. The potential benefit is investigated through a process of designing and producing an animated film for a design research project at a furniture company and gathering initial user feedback. We argue that a technique that accounts for interaction dynamics and provisionality and that supports brevity and mobility can communicate design research in an inspirational manner to practitioners. However we also identified a remaining difference in the two groups' expectations about the animation, with researchers wanting it to be more research-like and practitioners wanting it to be more production-oriented.

  • 11.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Blomgren, Erika
    Bågander, Linnea
    Kägo, Evelin
    Meier, Florian
    Takahashi, Mariko
    Thornquist, Clemens
    Design space of the new materials for fashionable wearables2016In: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, Association for Computing Machinery (ACM), 2016, p. 1159-1162Conference paper (Refereed)
    Abstract [en]

    This paper presents a design workshop that explores the future of fashionable wearable technology focusing on aesthetics. The results of the workshop include four fashion design concepts and the implications emerged from the discussions on each concept during the workshop. These implications open up new design space of technologies and materials that account for aesthetics beyond traditional fabric, i.e. transparency, scale, irregularity, movement, contextual expressions and fashion intelligence.

  • 12.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Hughes, Nathan
    Fashion Film as Design Fiction for Wearable Concepts2017In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2017, p. 461-461Conference paper (Other academic)
    Abstract [en]

    This video presents a design fiction in the form of a fashion film. It intends to mediate a design concept for a smartwatch that can change its colors and patterns to fit in the wearer's dress ensemble, which has been reported previously [1]. We see an increased interest in HCI to design fashionable wearables. However, visually appealing designs are not necessarily considered fashionable. We are motivated by the fundamental role of fashion media in transforming clothing items into fashionable garments. Fashion film, as one of the most important fashion media in the industry today, has the potential to represent wearable design concepts and to speak to a fashion-oriented audience within and beyond HCI.

  • 13.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Karlström, Petter
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Mobility and multi-modality: An exploratory study of tablet use in interaction design learning2012In: / [ed] M. Specht, M. Sharples J. Multisilta, 2012, p. 276-279Conference paper (Refereed)
    Abstract [en]

    Tablet computers contain affordances that could make them particularly useful for students in interaction design. However, there is a lack of research and guidelines on how to integrate mobile tablets in learning. In this paper, we aim to gain understanding on the use of tablets in interaction design education by conducting a case study in an undergraduate class in interaction design. We frame our results in five features of mobile devices. Mobility and multi-modality stood out as the most distinct features of tablets in interaction design education.

  • 14.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Mughal, Mudassar Ahmad
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    LiveNature: Connecting People with Their Cherished Places2014In: Proceedings of the 2014 Companion Publication on Designing Interactive Systems, Vancouver: ACM Digital Library, 2014, p. 113-116Conference paper (Other academic)
  • 15.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Mughal, Mudassar Ahmad
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Juhlin, Oskar
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Experiencing Liveness of a Cherished Place in the Home2015In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Association for Computing Machinery (ACM), 2015, p. 3-12Conference paper (Refereed)
    Abstract [en]

    Liveness, as discussed in HCI and in media studies, focuses on an intriguing and beloved experiential quality that can influence new forms of video applications. We suggest a shift from accounts of liveness in "events" to liveness in ambient media for home décor by designing a system called TransLive that exploits the "magic" of mediatizing the "now" at a distant and cherished place. We present an interview study including four families, who experienced the system for two weeks each in a concept apartment setting. It shows how immediacy and unpredictability provide compelling experiences. Authenticity and engagement, which are previously considered as inherent qualities in live media, instead occur in the context of use. Finally, the experience of transcendence triggered by slow and continuous video streams open up a new design space of liveness. Thus, not only do we take inspiration from liveness theory, but we also need to redefine it.

  • 16.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    User Participatory Sketching in User Requirements Gathering2012In: ICIC Express Letters: An International Journal of Research and Surveys, ISSN 1881-803X, Vol. 6, no 12, p. 3055-3059Article in journal (Refereed)
  • 17.
    Wang, Jinyi
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Ramberg, Robert
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Kuoppala, Hannu
    User Participatory Sketching: A Complementary Approach to Gather User Requirements2012In: Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction, New York: Association for Computing Machinery (ACM), 2012Conference paper (Refereed)
1 - 17 of 17
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