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  • 1.
    Näckros, Kjell
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Learning security through computer games: Studying user behaviour in a real-world situation2007In: IFIP TC11 WG11.8, 2007Conference paper (Other academic)
    Abstract [en]

    This paper discusses how learning material in the form of computer games in the area of ICT security affect ICT security usage. The findings from a conducted user-study show that computer games can be efficient learning environments when using security tools in terms of accessibility, safety, and speed. By replicating an earlier usability study, in which the participants utilised security tools to send and receive encrypted emails, the practical consequences of learning via a Game-Based Instruction were evaluated; the findings show that none of the participants who were given the chosen computer game as an instruction before the actual assignment did make any serious error when applying their security knowledge in contrast to the participants who did not receive any instruction in forehand. They also finished the assignment faster than the corresponding participants. To be able to evaluate the "practical knowledge" acquired, a model for Vital Security Functions was created that allows for comparison of security usage between high-level security applications.

  • 2.
    Näckros, Kjell
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Davidson, Alan
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences. Säkerhetsinformatik.
    Practical assignments in it security for contemporary higher education: An experiment in exploiting student initiative2007In: Wise5: Proceedings for the IFIP TC11 WG11.8 Fifth World Conference on Information Security Education, 2007Conference paper (Other academic)
    Abstract [en]

    The abstract should summarize the contents of the paper and should contain at least 70 and at most 150 words. It should be written using the abstract environment.

  • 3.
    Wettergren, Gunnar
    et al.
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Hansson, Henrik
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Larsson, Ken
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Näckros, Kjell
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Glimbert, Lars
    Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
    Designing the physical learning space with digital resources The best of two worlds?2010Conference paper (Refereed)
1 - 3 of 3
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