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2022 (Engelska)Ingår i: IMX 2022 - Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, New York: Association for Computing Machinery (ACM), 2022, s. 287-292Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]
This work-in-progress presents the design of an XR prototype for the purpose of educating basic cybersecurity concepts. We have designed an experimental virtual reality cyberspace to visualise data traffic over network, enabling the user to interact with VR representations of data packets. Our objective was to help the user better conceptualise abstract cybersecurity topics such as encryption and decryption, firewall and malicious data. Additionally, to better stimuli the sense of immersion we have used Peltier thermoelectric modules and Arduino Uno to experiment with multisensory XR. Furthermore, we reflect on early evaluation of this experimental prototype and present potential paths for future improvements.
Ort, förlag, år, upplaga, sidor
New York: Association for Computing Machinery (ACM), 2022
Nyckelord
Cybersecurity, Education, Haptics, Network Security, Thermal, Virtual Reality, Cryptography, E-learning, Cyber security, Cyber-security educations, Cyberspaces, Data packet, Data traffic, Encryption and decryption, Networks security, Peltier
Nationell ämneskategori
Data- och informationsvetenskap
Identifikatorer
urn:nbn:se:su:diva-212167 (URN)10.1145/3505284.3532971 (DOI)2-s2.0-85133939835 (Scopus ID)978-1-4503-9212-9 (ISBN)
Konferens
IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro JB, Portugal, June 22 - 24, 2022
2022-12-052022-12-052022-12-05Bibliografiskt granskad