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The Good Behavior Game for students with special educational needs in mainstream education settings: A scoping review
Stockholms universitet, Samhällsvetenskapliga fakulteten, Specialpedagogiska institutionen.
Stockholms universitet, Samhällsvetenskapliga fakulteten, Specialpedagogiska institutionen.ORCID-id: 0000-0002-3892-2794
Stockholms universitet, Samhällsvetenskapliga fakulteten, Specialpedagogiska institutionen.ORCID-id: 0000-0002-4856-1830
Rekke forfattare: 32024 (engelsk)Inngår i: Psychology in the schools (Print), ISSN 0033-3085, E-ISSN 1520-6807, Vol. 61, nr 3, s. 861-886Artikkel, forskningsoversikt (Fagfellevurdert) Published
Abstract [en]

The Good Behavior Game (GBG) is a classroom management strategy that consistently demonstrates its ability to promote positive behaviors and peer relations among students, with immediate and long-term benefits. This scoping review aimed to provide an overview of peer-reviewed research on the GBG specifically focused on students with special educational needs (SEN) in mainstream education settings. Following a systematic search-and-selection procedure, 30 studies were included, 26 with an experimental design and 4 with a qualitative/mixed-methods design. SEN participants were mainly subgroups of students with baseline assessments of emotional-behavioral difficulties; there was, however, substantial clinical and methodological heterogeneity across studies. Integrative findings from quantitative and qualitative studies indicate that the GBG benefits most students with SEN in mainstream settings, while results for students with severe socio-behavioral difficulties are ambiguous. We identified a paucity of research on students with neurodevelopmental diagnoses such as attention deficit hyperactivity disorder or autism spectrum disorder, as well as on the perspectives of students and teachers and challenges associated with the GBG for students with severe difficulties. Schools implementing the GBG should be aware that some students may need individual adaptations to participate in the GBG, and teachers may need support to implement these adaptations. 

sted, utgiver, år, opplag, sider
2024. Vol. 61, nr 3, s. 861-886
Emneord [en]
Good Behavior Game, scoping review, special educational needs
HSV kategori
Identifikatorer
URN: urn:nbn:se:su:diva-223423DOI: 10.1002/pits.23086ISI: 001069632000001Scopus ID: 2-s2.0-85171854068OAI: oai:DiVA.org:su-223423DiVA, id: diva2:1809008
Tilgjengelig fra: 2023-11-01 Laget: 2023-11-01 Sist oppdatert: 2026-04-16bibliografisk kontrollert
Inngår i avhandling
1. Universal Prevention and Special Educational Needs: The PAX Good Behavior Game in Mainstream Education Settings
Åpne denne publikasjonen i ny fane eller vindu >>Universal Prevention and Special Educational Needs: The PAX Good Behavior Game in Mainstream Education Settings
2026 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

This thesis examines how the PAX Good Behavior Game (PAX GBG) functions in mainstream classrooms that include students with diverse special educational needs (SEN). Although designed as a universal preventive intervention, PAX GBG is implemented in contexts characterized by heterogeneous learner needs. The thesis focuses on how the intervention is enacted, adapted, and experienced in everyday classroom practice.

The thesis combines a scoping review with qualitative studies conducted in Swedish primary schools (grades F–3). Study 1 mapped research on the GBG and PAX GBG in relation to students with SEN. Studies 2 and 3 examined teachers’ and students’ perspectives on the use of PAX GBG. Across studies, the analysis focused on mechanisms, participation, adaptation, and variability in how the intervention functioned in practice.

The findings suggest that core components of PAX GBG, such as structured routines, explicit expectations, and positive reinforcement, were recognizable in classroom practice and were often described as supporting predictability, behavioral regulation, and participation for many students, including students with SEN. At the same time, the functioning of PAX GBG varied across students and classroom contexts. Teachers frequently adapted PAX kernels to support participation, and such adaptations appeared important for sustaining the intervention. For some students, PAX GBG also appeared to provide a shared framework on which additional support could build.

However, a smaller group of students with more complex needs participated less consistently or experienced the routines as demanding. In these cases, the intended mechanisms did not fully take hold, and teachers described difficulties in adapting the intervention within the constraints of the classroom.

Taken together, the findings suggest that PAX GBG can function as a meaningful component of inclusive classroom practice in mainstream education, but that its accessibility for students with SEN is shaped by how it is adapted and supported within broader educational support systems. The thesis contributes a more context-sensitive understanding of how universal interventions operate in heterogeneous classrooms and highlights the importance of aligning classroom practices with structured systems of support.

sted, utgiver, år, opplag, sider
Stockholm: Department of Special Education, Stockholm University, 2026. s. 106
Emneord
special education; accessible learning environments; inclusion; universal prevention; preventive interventions; classroom environment; student behavior; school-based interventions; student perspectives; teacher perspectives; PAX Good Behavior Game, specialpedagogik; tillgängliga lärmiljöer; inkludering; universalprevention; förebyggande arbete; klassrumsmiljö; elevbeteende; skolbaserade interventioner; elevperspektiv; lärarperspektiv; PAX Good Behavior Game
HSV kategori
Forskningsprogram
specialpedagogik
Identifikatorer
urn:nbn:se:su:diva-254225 (URN)978-91-8107-618-9 (ISBN)978-91-8107-619-6 (ISBN)
Disputas
2026-06-05, ALB-hörsal 4, Albano, hus 2, plan 2, Albanovägen 12 and online via Zoom, public link is available at the department website, Stockholm, 13:00 (engelsk)
Opponent
Veileder
Tilgjengelig fra: 2026-05-11 Laget: 2026-04-16 Sist oppdatert: 2026-05-04bibliografisk kontrollert

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