Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Post-Cinematic Experiences: Revisiting the “Anime Eye”
Stockholms universitet, Humanistiska fakulteten, Institutionen för Asien-, Mellanöstern- och Turkietstudier. Stockholms universitet, Humanistiska fakulteten, Institutionen för Asien- och Mellanösternstudier (IAM).ORCID-id: 0000-0002-9588-7083
2024 (Engelska)Konferensbidrag, Muntlig presentation med publicerat abstract (Övrigt vetenskapligt)
Abstract [en]

[keynote lecture:] One distinctive characteristic of anime is the frequent use of close-ups featuring eyes. Big eyes have been read as “mirrors of the soul” or tools of gaze dynamics, based on the presumption that characters’ inside and outside, or the acts of seeing and being seen, can be neatly separated. But contemporary anime fiction does not necessarily comply, and the frontally taken one-eyed shot is a case in point. This talk will examine anime’s extreme close-ups of single eyes from a phenomenological angle. Instead of analyzing what the “anime eye” represents, the focus will be on how it operates for the viewer. In a way that easily appears “post-cinematic,” the “anime eye” comes to the fore as a sensory interface. It privileges haptic visuality and affective responses, accommodates small displays and fragmented forms of use across varying devices, and undermines aesthetic as well as narrative consistency (e.g. “chibi”). But questions arise: How anime-specific is it? Has it originated from manga, or reversely, entered Japanese comics as an anime-esque element? Furthermore, is it a marker of anime in general or rather bound to a certain period and genre? And finally, hasn’t anime always been “post-cinematic” to a greater or lesser degree?

Ort, förlag, år, upplaga, sidor
2024.
Nyckelord [en]
anime, animation studies, haptic visuality, screen studies, phenomenology
Nationell ämneskategori
Filmvetenskap
Forskningsämne
estetik; filmvetenskap
Identifikatorer
URN: urn:nbn:se:su:diva-233515OAI: oai:DiVA.org:su-233515DiVA, id: diva2:1898410
Konferens
Making Anime: Between Art and Cinema, Singapore, September 12-14, 2024
Tillgänglig från: 2024-09-17 Skapad: 2024-09-17 Senast uppdaterad: 2024-09-19Bibliografiskt granskad

Open Access i DiVA

Fulltext saknas i DiVA

Person

Berndt, Jaqueline

Sök vidare i DiVA

Av författaren/redaktören
Berndt, Jaqueline
Av organisationen
Institutionen för Asien-, Mellanöstern- och TurkietstudierInstitutionen för Asien- och Mellanösternstudier (IAM)
Filmvetenskap

Sök vidare utanför DiVA

GoogleGoogle Scholar

urn-nbn

Altmetricpoäng

urn-nbn
Totalt: 118 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf