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Tracking and Hacking Sleep: Designing for lived experience through self-tracking
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences. (Stockholm Technology & Interaction Research)
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Sleep-tracking technology is built into many available smart technologies and wearables; hence, designing for and with these data requires a broad understanding of the user and their relation to sleep. However, these technologies still focus on traditional 7–9 hours-per-night schedules – overlooking the varied nature of people's sleep – and focus on metrics that are difficult to influence, such as sleep stages, making them unactionable for a large portion of the users. This dissertation investigates what sleep tracking can do for users who put effort into managing sleep by studying what actions and challenges they already employ. Using qualitative methods and design approaches, I study how people `hack' their sleep,  the difficulties that arise from non-traditional sleep patterns, and how sleep technology is used in everyday life. The findings and contributions of this work include (1) rich descriptions of these participants, in terms of how they share and discuss sleep hacks in online communities, and insights and reflections on the social factors of sleeping outside normal hours; (2) design explorations of how sleep tracking technology could be built to support these practices; and (3) framing self-tracking technology as the design of the self – to design technology that centres on the actions and varying goals and bodies of the users. In the discussion, I discuss how this work relates the notions of bodies and users in human-computer interaction, how changes in modern work arrangements call for new technology to support the arrangement of sleep and life rhythms, and reflections on the norms and soft paternalism of sleep tracking technologies.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2024. , p. 116
Series
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 24-018
Keywords [en]
Human-Computer Interaction, Sleep-tracking, Research for Design
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-235072ISBN: 978-91-8107-016-3 (print)ISBN: 978-91-8107-017-0 (electronic)OAI: oai:DiVA.org:su-235072DiVA, id: diva2:1909577
Public defence
2024-12-13, Small Auditorium, Borgarfjordsgatan 12, Kista, 13:00 (English)
Opponent
Supervisors
Available from: 2024-11-20 Created: 2024-10-31 Last updated: 2024-11-19Bibliographically approved
List of papers
1. From Self-Tracking to Sleep-Hacking: Online Collaboration on Changing Sleep
Open this publication in new window or tab >>From Self-Tracking to Sleep-Hacking: Online Collaboration on Changing Sleep
2022 (English)In: Proceedings of the ACM on Human-Computer Interaction (PACMHCI), E-ISSN 2573-0142, Vol. 6, no CSCW, p. 517:1-517:26Article in journal (Other academic) Published
Abstract [en]

With growing interest in how technology can make sense of our body and bodily experiences, this work looks at how these experiences are communicated through and with the help of technology. We present the ways in which knowledge about sleep, and how to manipulate it, is collectively shared online. This paper documents the sleep-change practices of four groups of 'Sleep Hackers' including Nurses, Polyphasic Sleeper, Over-sleepers, and Biohackers. Our thematic analysis uses 1002 posts taken from public forums discussing sleep change. This work reveals the different ways individuals share their experiences and build communal knowledge on how to 'hack' their sleep -- from using drugs, external stimulation, isolation, and polyphasic sleeping practices where segmented sleep schedules are shared between peers. We describe how communal discussions around the body and sleep can inform the development of body sensing technology. We discuss the opportunities and implications for designing for bodily agency over sleep changes both in relation to collaboratively developed understandings of the body and social context of the user. We also discuss notions of slowly changing bodily processes and sensory manipulation in relation to how they can build on the exploration of soma-technology.

Keywords
Sleep, Bio-hacking, Forum study, Sleep behavior
National Category
Computer Sciences
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-212766 (URN)10.1145/3555630 (DOI)2-s2.0-85146426935 (Scopus ID)
Available from: 2022-12-12 Created: 2022-12-12 Last updated: 2024-10-31Bibliographically approved
2. Designing for Extreme Sleepers: Rethinking the Rhythms of Sleep Technology
Open this publication in new window or tab >>Designing for Extreme Sleepers: Rethinking the Rhythms of Sleep Technology
2022 (English)In: ACM International Conference Proceeding Series, Association for Computing Machinery (ACM), 2022, p. 1-17, article id 62Conference paper, Published paper (Refereed)
Abstract [en]

Sleep takes one-third of our life and is of increasing technological interest. Yet development has been focused on the traditional notion of 8 hours-per-night schedules of good sleep' - overlooking the varied nature of people's sleeping and waking practices. Based on the experiences of Shift Workers, Gamers, and Polyphasic Sleepers, this paper exposes the sleep practices of extreme sleepers for the design of technology. This cohort follows sleep patterns outwith those encoded in current technology for work, will and well-being. Through interviews and design workshops, we present three themes emerging from these perspectives on sleep. These themes revolve around the physiological, felt, and social timings of sleep. We explore a design space around these themes through eight different critical design exemplars. In conclusion, this work encourages the design of sleep technology focusing on users' agency over their own life-rhythms rather than pre-built concepts of good' sleep.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2022
Keywords
Health Informatics, Personal Informatics, Research Through Design, Self-tracking, Sleep, Speculative Design, Medical informatics, Current technology, Polyphasic, Sleep pattern, Workers', Sleep research
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:su:diva-211918 (URN)10.1145/3546155.3546685 (DOI)2-s2.0-85140881810 (Scopus ID)9781450396998 (ISBN)
Conference
NordiCHI '22: Nordic Human-Computer Interaction Conference
Available from: 2022-11-29 Created: 2022-11-29 Last updated: 2024-10-31Bibliographically approved
3. Sleep Planning with Awari: Uncovering the Materiality of Body~Rhythms using Research through Design
Open this publication in new window or tab >>Sleep Planning with Awari: Uncovering the Materiality of Body~Rhythms using Research through Design
2023 (English)In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery (ACM) , 2023, p. 1-17Conference paper, Published paper (Refereed)
Abstract [en]

With the increasing adoption of body tracking technology, users are able to collect bio-data which designers struggle to make legible or actionable. This work focused on increasing this technology-mediated bodily understanding through exploring the material properties of the body rhythms that govern the sleep behaviours being tracked. Building from a workshop with non-normative sleepers, we reframe sleep tracking to be about understanding and manipulating body rhythms. We explore these rhythms through the RtD process of designing the Awari alertness-forecast and scheduling application in four iterations. This resulted in three non-exclusive categories of rhythmic influence: Slow & Cyclical, Pressure & Release, and Anchored. Through a better understanding of how they interact, their inertia, and their material properties for interaction we encourage the design of technology to shape, and be shaped, by the complex rhythms of life. We discuss ways in which this can democratise medical-models, and make actionable complex bodily processes.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
Sleep, Self-tracking, Health Informatics, Personal Informatics, Speculative Design, Research Through Design
National Category
Human Computer Interaction
Research subject
Man-Machine-Interaction (MMI)
Identifiers
urn:nbn:se:su:diva-218296 (URN)10.1145/3544548.3581502 (DOI)001048393806031 ()2-s2.0-85160003852 (Scopus ID)
Conference
ACM CHI Conference on Human Factors in Computing Systems
Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2024-10-31
4. Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge Work
Open this publication in new window or tab >>Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge Work
Show others...
2024 (English)In: CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems / [ed] Florian Floyd Mueller; Penny Kyburz; Julie R. Williamson; Corina Sas; Max L. Wilson; Phoebe Toups Dugas; Irina Shklovski, Association for Computing Machinery (ACM) , 2024, article id 383Conference paper, Published paper (Refereed)
Abstract [en]

The concept of ‘bodywork´ refers to the work individuals undertake on their own bodies and the bodies of others. One aspect is attending to bodily needs, which is often overlooked in the workplace and HCI/CSCW research on work practices. Yet, this labour can be a significant barrier to work, consequential to work, and prone to spill over into other aspects of life. We present three empirical cases of bodywork: gig-based food delivery, shift work in hospitals and bars, and office-based knowledge work. We describe what attending to bodily needs at work entails and illustrate tactics employed so that work can be carried on, even when the body (or technology optimising it) breaks down. Arguing that all systems are bodily systems, we conclude with a call to acknowledge the centrality of bodies in all work and the roles technologies can play in supporting or constraining bodywork differently for different workers.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Bodywork, Health and Wellbeing, Workplaces, Interview Studies
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-232974 (URN)10.1145/3613904.3642416 (DOI)2-s2.0-85194828677 (Scopus ID)9798400703300 (ISBN)
Conference
CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, USA, 11-16 May, 2024.
Available from: 2024-08-29 Created: 2024-08-29 Last updated: 2024-10-31Bibliographically approved
5. More Than a Reminder: Alarms as a Technology of the Self
Open this publication in new window or tab >>More Than a Reminder: Alarms as a Technology of the Self
(English)Manuscript (preprint) (Other academic)
National Category
Other Engineering and Technologies
Research subject
Information Systems; Mobile Life; Software Development
Identifiers
urn:nbn:se:su:diva-235690 (URN)
Available from: 2024-11-19 Created: 2024-11-19 Last updated: 2024-11-19

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