Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
XR Experience Design and Evaluation Framework
Chalmers University of Technology, Gothenburg, Sweden.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0003-0594-3027
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0002-1392-5737
Show others and affiliations
Number of Authors: 62025 (English)In: Human-Technology Interaction: Interdisciplinary Approaches and Perspectives / [ed] Elena Malakhatka; Mikael Wiberg, Springer Nature , 2025, p. 139-173Chapter in book (Other academic)
Abstract [en]

This chapter explores extended reality (XR) technologies, focusing on a framework for immersive experience design across virtual reality (VR), augmented reality (AR), and mixed reality (MR). Central to the chapter is the detailed exploration of a multi-layered framework designed to enhance the creation and evaluation of XR experiences. This framework is segmented into five crucial layers: Conceptual, visual, data, interactivity, and interoperability. The conceptual layer outlines the strategic vision and objectives, aligning the technology with user needs. The visual layer enriches this foundation with high-fidelity sensory inputs to maximise realism and immersion. The data layer leverages analytics to personalise the experience, adapting dynamically to user interactions and environmental changes. The interactivity layer focuses on creating intuitive user engagements through advanced interaction technologies. Lastly, the interoperability layer ensures that XR applications function seamlessly across various platforms and devices, facilitating a cohesive user experience. Illustrated through practical industry case studies, the framework demonstrates its applicability in real-world settings, emphasising its role in developing engaging, user-centric XR applications. The chapter underscores the importance of interdisciplinary collaboration in advancing XR technologies to meet the evolving demands of users and integrate smoothly into the broader digital ecosystem.

Place, publisher, year, edition, pages
Springer Nature , 2025. p. 139-173
Series
Springer series in adaptive environments, ISSN 2522-5529, E-ISSN 2522-5537
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-250972DOI: 10.1007/978-3-031-78357-9_17ISBN: 978-3-031-78356-2 (print)ISBN: 978-3-031-78357-9 (electronic)OAI: oai:DiVA.org:su-250972DiVA, id: diva2:2026800
Note

Correction to: XR Experience Design and Evaluation Framework: https://doi.org/10.1007/978-3-031-78357-9_5.

Available from: 2026-01-10 Created: 2026-01-10 Last updated: 2026-01-14Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records

Rostami, AsreenMcMillan, Donald

Search in DiVA

By author/editor
Rostami, AsreenMcMillan, Donald
By organisation
Department of Computer and Systems Sciences
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 91 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf