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Activities to Support Sustainable Inclusive Game Design Processes
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2019 (English)In: EAI endorsed transactions on creative technologies, E-ISSN 2409-9708, Vol. 6, no 20, p. 1-9Article in journal (Refereed) Published
Abstract [en]

INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people. OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design. METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities. RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools. CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.

Place, publisher, year, edition, pages
2019. Vol. 6, no 20, p. 1-9
Keywords [en]
Game industry, Game design processes, Inclusion, Disabled people
National Category
Information Systems, Social aspects
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-190140DOI: 10.4108/eai.30-7-2019.162948OAI: oai:DiVA.org:su-190140DiVA, id: diva2:1526743
Note

The publisher made a mistake and set the "published" date to 2019-07-16, while it was submitted in January 2020.I notified them but it was too late to change then as it was already indexed.

Available from: 2021-02-08 Created: 2021-02-08 Last updated: 2025-02-17Bibliographically approved

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Westin, Thomas

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