System disruptions
There are recurring service disruptions on some of the search portals due to high traffic. We are working to resolve the issue, you may temporarily encounter an error message.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Accessibility and inclusion in the video game industry
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Number of Authors: 12024 (English)In: Legal challenges and market dynamics in the video games sector / [ed] Maja Cappello, European Audiovisual Observatory , 2024, p. 120-134Chapter in book (Other academic)
Place, publisher, year, edition, pages
European Audiovisual Observatory , 2024. p. 120-134
Series
IRIS plus, ISSN 2078-9440, E-ISSN 2079-1062
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-237539OAI: oai:DiVA.org:su-237539DiVA, id: diva2:1924910
Available from: 2025-01-07 Created: 2025-01-07 Last updated: 2025-01-07Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Länk till publikationen

Authority records

Westin, Thomas

Search in DiVA

By author/editor
Westin, Thomas
By organisation
Department of Computer and Systems Sciences
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 88 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf