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Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-queer Games
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0002-1444-5997
Number of Authors: 22024 (English)In: Interactive Storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part II / [ed] John T. Murray; María Cecilia Reyes, Springer Nature , 2024, p. 100-115Conference paper, Published paper (Refereed)
Abstract [en]

Players who identify as queer find ways to express their identities in multiplayer games. In this study, we present results on how gender-diverse, non-normative identities are expressed around the first-person shooter Team Fortress 2 (TF2). Despite TF2 not catering to or inviting non-normative expressions of identity through its mechanics or affordances, there is a large queer community active around the game. Through 13 semi-structured interviews with queer TF2 players, the study shows that queer players project their identities onto both characters within and outside the game, and that the intersection between community, self-expression, and the canon provides a foundation for these projections. The presence of a queer community motivated participants to create or share queer retellings of TF2 characters. TF2’s focus on fast-paced gameplay does not necessarily invite players to explore the emotional and personal sides of the characters. However, this opened up to the participants filling in these gaps themselves through fan created content, such as fan fictions or fan art.

Place, publisher, year, edition, pages
Springer Nature , 2024. p. 100-115
Series
Lecture Notes in Computer Science (LNCS), ISSN 0302-9743, E-ISSN 1611-3349 ; 15468
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-238199DOI: 10.1007/978-3-031-78450-7_6Scopus ID: 2-s2.0-85213982608ISBN: 978-3-031-78449-1 (print)ISBN: 978-3-031-78450-7 (electronic)OAI: oai:DiVA.org:su-238199DiVA, id: diva2:1928873
Conference
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, 2-6 December 2024, Barranquilla, Colombia.
Available from: 2025-01-17 Created: 2025-01-17 Last updated: 2025-01-20Bibliographically approved

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Eladhari, Mirjam Palosaari

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